The Gravity Enabled switch controls the uniform world field. Horizontal gx and vertical gy set its components; the usual Earth-like field is (0, −9.8) m/s². Turning the switch off removes this uniform field but does not turn off gravity produced by planet objects.
Linear drag adds a velocity-dependent resisting force with coefficient b in N·s/m. A value of zero is the ideal no-air-resistance model. Drag is separate from contact friction.
This global switch enables the friction model for contacts. World friction supplies the default static and kinetic coefficients when a surface is set to Use World friction and no contact-pair override is present. Individual coefficient fields can be edited while friction is off, but no friction force is applied until the switch is on. The friction-force display becomes available with the model.
Use the small arrow beside Add Block to choose Block, Cart, Car, Crate, Puck, or Sled. If an ordinary block is selected, choosing a style updates that object; otherwise it sets the style for the next block. Cart, Car, and Sled face the direction they are moving, including after a direction change.
The background-style split control offers None, Grid, Minimal Track, Road, Lab Floor, Outdoor Ground, and Sky. Grid draws grid lines without coordinate axes. Sky contains only sky and clouds. Road and Outdoor Ground include restrained world-fixed clouds, trees, and bushes, with clouds continuing vertically for free-fall scenes.
Grid & axes is an independent overlay. Turn it on to draw the grid and axes over any selected background style, or turn it off to see only the selected background.
Both selectors are visual only. Object mass, collision bounds, dimensions, friction, forces, and vector anchor points remain unchanged; a Road or Lab Floor never changes the surface model.
Grid & axes shows the +x-right, +y-up coordinate system. Motion trail records recent positions visually. Ticker Tape Motion shows faded position snapshots at the selected simulated Interval; Ticks shown limits how many snapshots remain visible. Its Interval and Ticks shown controls appear only after Ticker Tape Motion is checked. Velocity and acceleration switches show translational vectors. Angular velocity and angular acceleration use curved arrows; positive is counterclockwise and negative is clockwise.
These controls change visualization only. They do not add forces or alter motion.
Snap vectors while editing snaps an arrow within 8° of horizontal, vertical, or directions parallel/perpendicular to the supporting surface while placing or editing force, velocity, acceleration, and impulse arrows. Disable it for unrestricted angles.
Show switches between Vectors, Components, and Both. Component axes chooses x / y or ∥ / ⟂ to velocity. Values & units adds signed values. When a component coincides with its full vector, Both uses one arrow and a combined label; for a downward weight, W = −Wᵧ preserves the negative y-component. Angles measures direction from +x. Displacement measurements always use x / y axes.
Choose Components or Both under Show, then ∥ / ⟂ to velocity under Component axes. Each object's forces, velocity, and acceleration use that object's velocity direction. On a curved ramp, parallel acceleration changes speed and perpendicular acceleration changes direction. The positive perpendicular axis is 90° counterclockwise from velocity. At rest, the supporting surface tangent supplies the parallel direction; without a supporting surface, the display falls back to x / y. The axis choice also applies to graph component choices.
Show available forces enables the available force categories. Turn it off to isolate Weight, Normal, Applied, Spring, Tension, Joint/Pivot, or Friction. Net, ΣF adds the resultant external-force vector. Selected object only removes visual clutter. Force vector size scales every force arrow together without changing any force value or motion.
Hiding a force arrow never removes that force from the physics model.
Ground/contact (AP Physics 1) uses the point-mass classroom convention in which an object resting on the reference surface has Ug = 0. Center of mass (exact) measures height using the center.
Enable a custom Ug = 0 line to enter a reference height or set it from the selected object. Changing the reference changes potential-energy values, not forces or motion.
Hide closes individual workspace bars. Focus expands the working area. Projector mode, color theme, and text size adjust presentation. Graphics quality can remain Automatic or favor High quality or Performance. Display choices do not change the physical calculation.