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Unit 1 · Kinematics

Constant Speed Motion Simulation and Virtual Lab

Connect constant velocity with position changes and the slope and area relationships in motion graphs.

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Constant Speed Motion Simulation and Virtual Lab starting setupLaunch simulation

Interactive physics lab

Explore Constant Speed online

Constant velocity means both speed and direction stay unchanged, so position changes linearly and acceleration is zero. Use this virtual lab to compare positive velocity, negative velocity, and rest, then connect the motion to position–time and velocity–time graphs. This investigation is suitable for high school physics, introductory college physics, and AP Physics 1.

Central question

How does position change when velocity remains constant?

Plan the investigation

What does constant velocity look like?

In one-dimensional motion, constant speed and constant velocity are the same only when the direction does not change. The prepared Constant Speed scene starts a block at x = 2.00 m with vx = +3.00 m/s on an infinite frictionless surface. Gravity and the normal force balance vertically, so the horizontal velocity stays unchanged.

Change

Set the block’s initial x velocity to −4, −2, 0, +2, and +4 m/s. Keep its initial position, y velocity, surface, and gravity fixed.

Measure

Record x, vx, and ax at the same times. Use the x–t slope to find velocity and the signed area under vx–t to find displacement.

Choose a sign convention before you run: positive x points right. A negative velocity means motion toward decreasing x; it does not mean that the object has negative speed.

Procedure

A useful five-trial workflow

  1. Load and inspect. Launch the simulation and choose Constant speed from the experiment menu. Select the Constant-speed block in Objects, open Properties, and record its starting x position and x velocity.
  2. Set one velocity. Reset the trial, edit the block’s initial x velocity, and keep y velocity at 0 m/s. Use the five values in the table below. Leave the frictionless surface and gravity unchanged.
  3. Predict and run. Predict x after 2.00 s using x = x0 + vxt. Set a 2-second run duration beside Play, then run from t = 0.
  4. Analyze one graph at a time. Open Data → Graph and display x, vx, and ax. Keep only one series visible while using Inspect or Slope. The x–t slope should equal vx; the vx–t line should be horizontal; and ax should remain zero.
  5. Compare and preserve evidence. Reset before each new velocity. Record the same time rows for every trial, compare measured values with the predictions, and use Export CSV if you need the complete sample history.
Calculated positions for the prepared start x0 = 2.00 m after 1.00 s and 2.00 s. These are theoretical predictions, not recorded simulation readings.
vx (m/s)x at 1.00 s (m)x at 2.00 s (m)Δx in 2.00 s (m)
−4.00−2.00−6.00−8.00
−2.000.00−2.00−4.00
0.002.002.000.00
+2.004.006.00+4.00
+4.006.0010.00+8.00

For every row, the position–time graph is a straight line. Changing velocity changes its slope; changing only x0 would move the line vertically without changing its slope.

Worked example

Read the prepared +3.00 m/s trial

The preset begins at x0 = 2.00 m and runs with vx = +3.00 m/s. After 2.00 s:

Δx = vxt = 3.00(2.00) = +6.00 m

x = x0 + Δx = 2.00 + 6.00 = 8.00 m

ax = Δvx/Δt = 0/2.00 = 0.00 m/s²

The x–t graph should rise with slope +3.00 m/s, the vx–t graph should stay at +3.00 m/s, and the ax–t graph should lie on zero. The block is moving even though its acceleration is zero.

Expected data pattern

Use equal-time rows as a check

For the unchanged +3.00 m/s preset, the ideal model gives these values. Use the displayed time in each Data row when comparing your own run; small rounding differences are expected.

Calculated values for the prepared trial, x0 = 2.00 m and vx = +3.00 m/s. These are model values, not physical laboratory measurements.
t (s)x (m)vx (m/s)ax (m/s²)
0.002.00+3.000.00
0.503.50+3.000.00
1.005.00+3.000.00
1.506.50+3.000.00
2.008.00+3.000.00

Use Slope on x versus t to recover the velocity. If you switch the graph’s horizontal axis to x, the vx line remains a useful measurement series but the slope question changes, so return to time before comparing trials.

Common misconception

Does zero acceleration mean zero velocity?

No. Zero acceleration means velocity is not changing. An object can move at a steady nonzero velocity, as the prepared block does.

Is constant speed the same as constant velocity?

Only when direction stays fixed. A car moving around a curve can keep constant speed while its velocity changes.

Does a negative position mean negative speed?

No. Position and velocity can carry signs; speed is the positive magnitude of velocity. A block traveling left at −2.00 m/s still has a speed of 2.00 m/s.

Does a higher position graph mean a faster object?

No. The height of an x–t graph gives position. Its slope gives velocity, so compare slopes rather than vertical intercepts.

For teachers

Connect motion, slope, and area

Have students sketch all three graphs before running. Ask them to explain why equal time intervals produce equal position changes, why the vx–t area equals displacement, and why the ax graph stays at zero.

Extend the investigation by comparing +2.00 m/s and −2.00 m/s. Their speed and displacement magnitudes over the same interval match, but their velocity signs and final positions differ. Then open the Constant Acceleration lab to see how a nonzero acceleration changes the graph shapes.

The Displacement and Velocity guide develops signed position changes, while the Position and Velocity Graphs guide focuses on slope and area. Physics reference: OpenStax, College Physics 2e, §2.4.