BuildPhysics

Unit 1 · Kinematics

2D Vector Displacement Simulation and Lab

Construct a sequence of displacement vectors tip to tail and use the resultant to locate a destination.

No account required · Runs in your browser · PDF and Word lab documents included
2D Vector Displacement Simulation and Lab starting setupLaunch simulation

Interactive physics lab

Explore 2D Vector Displacement Scavenger Hunt online

Build a ten-vector path tip to tail, predict each new coordinate with components, and locate the final treasure point with the resultant displacement. Use the measurement tool and the exported evidence to connect direction, components, path length, and net change in position. This investigation is suitable for high school physics, introductory college physics, and AP Physics 1.

Central question

Where does a sequence of two-dimensional displacements place the final position?

Plan the investigation

Where do ten connected displacements lead?

The prepared scavenger hunt starts at (0.00, 0.00) m with gravity disabled. The Measure Displacement tool is used to draw ten vectors tip to tail. East is +x, north is +y, and each clue gives a magnitude and a direction measured counterclockwise from +x.

Change or control

Control the clue order, starting point, magnitude, and direction for the required hunt. After completing it, change one vector or reorder the same vectors to test which parts of the path change.

Measure and compare

Record each vector’s x and y components, its starting and ending coordinates, the total path length, and the resultant from the origin to the treasure point.

A displacement measurement is an arrow from one position to another. It is not a force or a velocity vector. Every new clue must begin at the exact tip of the preceding clue; the tutorial checks the start point within 0.20 m, the length within 0.20 m, and the direction within 1°.

Procedure

A useful five-trial workflow

  1. Start the hunt. Launch the simulation and choose 2D Vector Displacement Scavenger Hunt. Leave the grid and degree angle display on. Measure the first vector from the origin, (0.00, 0.00).
  2. Follow the clues. Draw each vector from the previous tip. Read the displayed magnitude and angle after placing it, then adjust the endpoint if needed. Complete all ten clues in order.
  3. Record components. For a vector of length r at angle θ, calculate Δx = r cos θ and Δy = r sin θ. Keep the signs: west gives negative Δx and south gives negative Δy.
  4. Check the resultant. Add all x components and all y components. The final coordinate should equal (ΣΔx, ΣΔy). Compare the direct origin-to-treasure arrow with the ten-vector path.
  5. Run comparison trials. Recreate the same vectors in a different order, then change one magnitude or direction. Decide whether the final resultant, intermediate tips, and total path length change in the same way.
Ten required clues. Components and tip coordinates are rounded to three decimals.
ClueDisplacementΔx (m)Δy (m)Predicted tip (m)
15 m East+5.0000.000(5.000, 0.000)
24 m, 30° North of East+3.464+2.000(8.464, 2.000)
33 m North0.000+3.000(8.464, 5.000)
44 m, 45° North of West−2.828+2.828(5.636, 7.828)
52 m West−2.0000.000(3.636, 7.828)
65 m, 30° South of West−4.330−2.500(−0.694, 5.328)
73 m South0.000−3.000(−0.694, 2.328)
84 m, 60° South of East+2.000−3.464(1.306, −1.136)
92 m East+2.0000.000(3.306, −1.136)
103 m, 30° North of East+2.598+1.500(5.904, 0.364)

The tutorial’s final treasure marker should appear near (5.904, 0.364) m. The construction uses 35.00 m of total path length, but the net displacement is much shorter because several vectors cancel.

Worked example

Resolve one clue into components

Clue 2 is a 4.00 m displacement at 30° north of east. The vector begins at the tip of clue 1, (5.000, 0.000) m:

Δx2 = r cos θ = 4.00 cos 30° = +3.464 m

Δy2 = r sin θ = 4.00 sin 30° = +2.000 m

Adding those components to the previous tip gives (5.000 + 3.464, 0.000 + 2.000) = (8.464, 2.000) m. The next vector must begin there, even though its direction is measured from the same global +x axis.

Resultant check

Compare the path with the direct displacement

Summing the ten clues gives the final displacement components:

ΣΔx = 5.904 m    ΣΔy = 0.364 m

|Δr⃗| = √((5.904)² + (0.364)²) = 5.915 m

θresultant = tan⁻¹(0.364/5.904) = 3.53° north of east

Ideal summary for the ten required vectors.
QuantityPredictionWhat to verify
Total path length35.000 mAdd the ten magnitudes; direction does not cancel path length.
Resultant x-component+5.904 mFinal x-coordinate from the origin.
Resultant y-component+0.364 mFinal y-coordinate from the origin.
Resultant magnitude5.915 mDirect start-to-finish arrow length.
Resultant direction3.53° north of eastAngle of the direct arrow from +x.

If you reorder the same ten vectors, the intermediate tips and drawn route change, but the final resultant remains the same because vector addition is commutative. If you change a magnitude or direction, both the final point and the resultant generally change.

Common misconception

What does the resultant represent?

The resultant is the single displacement from the starting point directly to the final point. It is not the sum of path lengths and it does not trace the route taken by the ten individual vectors.

Does the order of vectors matter?

It matters for the intermediate coordinates and the visible route, but not for the final sum when the same vectors are added exactly.

Is 30° North of East measured from north?

No. It starts at the +x east direction and turns 30° toward north. Its components are positive x and positive y.

Can a vector start anywhere if its length and angle are right?

No. In this hunt, each vector is a displacement between positions, so the starting point must be the previous vector’s tip.

For teachers

Make vector addition visible

Ask students to calculate the next tip before they draw it. Require a sign table for east, west, north, and south components, then have them compare the direct resultant with the full tip-to-tail construction.

After the required sequence is complete, have groups reorder the clues and predict which observations will change. A second extension changes only clue 6 or clue 8 so students can identify which component causes the largest shift in the treasure location.

The 2D Vectors and Relative Motion guide develops component notation, while the Displacement and Velocity guide distinguishes path length from net change in position. The Projectile Target Challenge applies the same component reasoning to a landing prediction.